The Adventures of Brandar Odaron

Book 1:  The Hidden Continent             

Chapter 35     The Restoring of Arzultaur

Phaedus grew anxious upon finding that his Aefarin went dark as soon as Strabos had entered the Deel.  So he sent Scouts in after the King and waited days for some word, though no word came and none of the Scouts returned.  And very few other Scouts were coming in from the Foothills to the west, with the last Scout soon riding back, saying:  “Countless armored Durwolc are marching from the Foothills and burning everything in their path.”  And so dire was the Scout’s assessment that Phaedus was convinced that his People’s Brigade could not keep the Lands free of the invaders.  Thus, he sent word throughout Arzultaur, instructing the People to remove themselves to the Coastlands in the east, or as far east as they could manage, while Phaedus and all of his Brigadiers would attempt to defend the Frontier.

In another few days he and his men suddenly heard booming sounds coming from the Deel, and which repeated at regular intervals but were unlike thunder heard from afar.  And after two hours of this, without word coming from Srabos, Phaedus began to fear that the King may never return, though he kenned not the meaning of the sounds.  Yet, they must be magical in nature; created by the Demon Lord.

Now Phaedus, the Duke of Baersunthas, was a mighty Warrior.  And while he had inherited his Duchy, he had proven himself many times upon the Frontiers.  But he was also a very wise Lord and knew the folly of senseless sacrifice.  So, considering the reports of his Scouts he deemed his Brigadiers inadequate and ordered all eight Divisions to remove themselves to Deunomis.

Just in time was this done, for no sooner was the Gate of the Marsken closed behind the last of those Brigadiers than the enemy appeared and set about laying siege to the Fortress.  And after but six hours, no end to the ranks of the enemy could be seen in all directions, including upon the lake.  Then did Phaedus lose hope of keeping the invaders out of the Lands to the east, or of rescue out of the Deel, or of ever again laying eyes upon Strabos nor any of the forces which had entered into the Deel.  And those far-off booming noised continued unwavering.

Nevertheless, the Duke was determined to hold the Fortress to the end.  And he encouraged his Brigadiers with words of praise for the mighty Marsken, attempting to assuage rumors that the wall might be breached by Mages among the enemy.  But never was that wall defeated, and stood fast for many an Age to follow; becoming a true wonder of the world.

Soon after the Fifth War of the New Frontier, Brandar had ordered that the Lake-Wall within the Marken must be built up and itself made as high and as magical as the Marsken itself.  And that work had just been completed when Phaedus entered into the Fortress with all of his Brigadiers, though the Duke would soon discover that he would not be completely safe; for, despite vast tracts of the Forest having been burned during the War, there was yet from it much lumber to be had.  And the enemy used it to build siege towers upon wheels which they easily rolled up to the Marsken.  But they also placed some upon rafts which they rowed across the Lake to surmount the Lake-Wall.  And the troubling far-off booming noises continued unwavering. 

Thus did the Durwolc flow over the walls of Vortunas so that the brave Brigadiers were hard pressed keeping them out.  And the enemy had built so many towers that at least two waited unused for each one set against the walls; making it difficult to keep the influx of Durwolc under control, though the Brigadiers poured oil upon tower after tower and set them ablaze, for the enemy rolled another in place after one had burned down.  What is more, the enemy kept building more and more, so many even that there seemed to be no end to them.  And this caused the Sereghen there much worry, while those accursed far-off booming noises continued unabated.

Fighting atop the Marsken and the Lake-Wall raged for days.  And of the eight Divisions of the brave Brigadiers who had entered the Fortress only the equivalent of three remained when such a change occurred that it abruptly brought the siege to a halt.  By fortune, the invaders were but breeds of Durwolc and no other monsters, nor even flying creatures.  Yet, the Durwolc were so numerous that it was counted a great feat that the Brigadiers lasted as long as they had, despite the fact that the enemy used little or no magic.  Furthermore, so valiant were the Brigadiers that the enemy’s leaders decided that they must focus upon the Fortress itself, and thus no Durwolc went off into the Lands to the east. It happened then that, upon a certain morning, where battle had raged throughout the night, and just when Phaedus began to consider making a desperate charge from the Gate, in an attempt to lead his survivors into the Forest, a great sound, like a thunder-clap, greater than the booming noises, issued from the Deel.  And the booming noises ceased in that instant.  Then all of the Durwolc began going about dazed and confused, and soon began fighting amongst themselves, which was not unusual except that they ceased working together on the siege.  Neither did they build new towers, nor brought any more up to replace those which had burned, and abandoned those that had already been made.  And taking advantage of the respite, the Brigadiers began shooting flaming arrows at the towers which had been abandoned, therefore setting aflame all of the remaining towers, including those upon rafts resting upon the shore of the lake.

Within but an hour since the booming noises ceased, there came flocks of Eagles and other birds from the North, who swooped upon the Durwolc so fiercely that the enemy took to fleeing, one and all, in attempts to escape to the Mountains.  But the Eagles were so relentless and devastating in their assault that the Durwolc were completely routed, largely slain, with barely a tithe surviving to run off in search of hiding-places in the hills.              

With the coming of those flocks the Brigadiers began cheering the Eagles, and went on to celebrate a victory, for they had come close to utter destruction.  But the Eagles continued to pursue  the Durwolc all the way to the Mountains while the upper reaches of the Darkness appeared to be dissipating.  And when Phaedus next sent Scouts to enter into the Deel, believing the coming of the Eagles was a sign that the Crusade was a success, he subsequently learned from a Scout who returned within two days that the Deel and its Darkness were no more.  Then another returned a few days after that, saying:  “Northwest we rode, wary of Durwolc, though none were to be seen.  And there were only Eagles above us.  Then we came to where the Deel once was but it is now gone, while completely bare ground reveals where the Darkness had been.  Yet, a short way into that land we found many dead of both Sereghran and Durwolc.  Thus was I ordered to return and make report to you while the others pressed on.”

Then Phaedus mustered a Division from the survivors of Vortunas and led them within days to that place.  Yet, riding farther upon the “Brown Lands”, as the region became known, finding corpses everywhere, he met the rest of his Scouts riding towards him, and whose leader said:  “Strabos has won a great victory, and rides this way, returning home.  But he comes with but few of those who had entered into the Darkness with him.  And King Aetas has fallen.”

Now, within but another day’s ride Phaedus met Srabos, who informed him fully the tale of the events within the Darkness, and of the fall of Modeus.  And saddened indeed was Phaedus and his men upon hearing the tale, and felt remorse for having celebrated the victory at Deunomis. 

Of course, the fall of the Demon Modeus was later heralded throughout the Lands.  But when the People realized how many of their loved-ones would not be returning, their joy was sorely curtailed.  And thus were there no celebrations and rather many lamentations.  Then some would say:  “Better would it have been to let the Demon be.”  And others:  “Have we not ever extended the Borders, despite the Demon Lord?”  But yet others said:  “The Gods punish us for lusting after Lands in the West.”  And more still was said against the Defender’s Crusade, as the People had no means of justifying such losses.  Yet, in time, the Seregrhan came to recognize the importance of the victory, for the long peace and great prosperity they experienced thereafter far surpassed all that they had known.  Then much appreciation did they have of it. due to the cost of it in the blood of their kin.

No other enemy as powerful as Modeus ever again rose up to challenge the Sereghran of Arzultaur.  Hence, later campaigns were about expansion, and the conquest of new Lands, rather than merely the defending of the Borders.  Then verily would there come a day when the Sereghran subdued all of the Hidden Continent, from east to west, and from north to south.  Yet, that is another story, in which the long-standing Enchanted Mists finally began to dwindle, and the Sereghran became a mighty seafaring people.  Yet, the Serghran would remember, even in the far future days of their glory, that they owed it all to the Warlord and Hero-King, Brandar Odaron, of the Northrons of Andaria.

***** 

A change had occurred in Brandar due to his imprisonment in the dungeons of Modeus, as he appeared now not so young, and his hair was now white rather than blonde.  And he would cut not his long beard nor hair, desiring to keep them as signs of his years of torment, though little over a year had passed outside of the Deel.  Yet, more than his appearance had changed; for he was cured of his former desire to go exploring in the world, and to engage in adventuring.  And he began to hold dear the things which he had previously heeded not, such as sunsets, and the smell of flowers, and the sound of children at play.  Thus did he become a more noble man than before, and was loved by all.

Strabos returned to Sunthakis in triumph.  But so aggrieved was he by his losses that he further felt burdened by his kingship and never again laughed in life.  And other Lords knew, though the People never found out, that his first order of business upon his return was to go into his prison and there slay, by his own hand, the traitor Raeden, and the wicked Mage Striglis.  Then did he hand the crown and his scepter over to his eldest son Teukos, thereafter spending his days traveling about Arzultaur giving away his wealth to the widows and orphans of the New-Frontier Wars, and of the Defender’s Crusade.

The elder son of Aetas was a tall man named Naethan.  And the newly crowned High King, Teukos, assented to the appointment of Naethan as King of Baerakis, for it was widely agreed among the Nobles and the People, as it was in his own inheritance of the throne in Sunthakis, that Naethan should be King in Baerakis.  But Teukos asked Naethan to rebuild the fleets of both Baerakis and Sunthakis.  And those ships were long in the making, as most of the navies and Mariners had been lost in the Crusade.

Those who came back alive were given great honor by the People and the Kings, and were assigned high stations in the new armies and fleets.  Thus did many become the founders of Great Houses from which came the Heroes and Kings who later sailed the wide-open seas, and established dynasties in other parts of the world whence the Mists had wafted away.  

Flaven returned to his Duchy in Baertunas, and there founded an order of Wizardry of which some members later became as famous as he.   Meanwhile, Farus was made Commander General of the Army at Sunthakis, while Barkar was made an Admiral, tasked with rebuilding Agereis and its fleet.

The Seven were each already regarded as Lords of the Lands, while Brandar continued as the Warlord, but was also the King of the Northrons and their Kith, and of all of the Sereghran in the Forest.  And the Emissaries mourned long their fallen, for each of the Seven had lost offspring, where Brandar bereaved both his eldest and his youngest daughters, while Alak had lost his one and only son.  Then Brandar took up again his Kingship over the Forest, which had been ceded to the High King’s realm in his absence.  Thus was Brandar once again the Third King of the Sereghran, and the Forest the Third Realm of Arzultaur, which soon became the largest by count of the three, for many of the Sereghran were coming to the Forest, owing that they felt safe therein due to the fall of Modeus.  What is more, Brandar was given wider lands by both Teukos and Naethan, so that his full kingdom spanned, north to south, from the Great Northern Bay to the Southern Wood, now called the “Frith”, and east to west from the Old Frontier to the Mountains, so that he therefore held all of the Grasslands north, along with the Brown Lands.  And thus did his realm encompass all of the Foothills and Highlands, in addition to the wide expanse of the Forest.

The great circle where the Deel had cut across the countryside remained visible for many years, where its vast outline was called the “Curve of the Deel”.  And people were long after the Crusade afraid to plant crops or raise livestock upon the Brown Lands, or even to travel there, though grass soon began to grow rapidly upon it, so that, in but seven years, it had become green instead of brown.  Yet, the Sereghran were not wholly foolish in their fear of that territory, as weak ghosts of Durwolc and Sereghran, and other harmless spirits and phantoms, haunted that land until the end of the Age, though no evil creatures ever again crossed the Curve of the Deel.

The Demon’s Castle was torn down and the mote filled with its stone.  But Brandar forbade the searching of its dungeons, so the site was covered with earth upon which flowers were planted.  Then Brandar later built a monument there, with a place for a flame ever to be kept in honor of all of the Sereghran who had fallen in the Crusade.  And another monument, larger than that, Brandar built upon the hill where Aetas had been slain, and which he named “King’s Hill”, where he erected a great tower, setting upon it another constant flame, so that at night or in bad weather Mariners off the Coast would have a beacon by which they may know where lay land.  But the Sereghran thereafter took to building many such “Towers of Light” along all of their coasts, so that later Newcomers, and other seafarers in years that followed, began to refer to Arzultaur as “DheArgen”, which is “Bright-Land”, as it was often the light from one of those towers which was seen first from afar upon their sailing to Arzultaur.

Brandar also had flowers planted about King’s Hill, as he had upon the place were the Demon’s Castle had stood.  But both of those places he also enclosed within great rings of standing-stones, arranged so that by them seasons could be gauged by the positions of the Suns.  Yet, the flowers spread about and so multiplied that they came, within a mere thirty years, to fill all of the territory which had been covered by the Darkness.  Then did the Sereghran rename it  “Kaernethos”, which means “Flowered Croft”, and ceased calling it the Brown Lands.  That is when  the People began to come there to raise livestock and to farm, and build settlements, and even seaports soon afterwards.

In those days of peace, Brandar went about building so many monuments and memorials to the fallen that, at length, no region within the Third Kingdom was bare of signs of habitation, even in remote areas upon the Borders.  And with the power of his magic helmet he went into the Mountains with laborers and brought from there a huge slab of white marble which he placed upon Dragon’s Den Hill.  And with it he had artisans carve another statue of Baeren the Knight, which was thus much larger than that which had been destroyed by Balkurmis.  Indeed, the new statue was so great that it could be seen from several leagues away in all directions.  Then other Lords of the Lands, not to be outdone, began erecting other statues and monuments, and temples to the Gods, and other magnificent structures, so that Arzultaur came altogether to be filled with them.  And such endeavors became so popular that the lowliest village came to have at least one such place of honor dedicated to the fallen heroes of their clans.

*****

Yet again, Brandar dwelt with Vearta in the Tower of Vortunas, along with their remaing daughter, Elaine.  And so happy was Vearta to have Brandar back, having shed unnumbered tears after his capture, that she thereafter rarely left his side.  And while the two mourned long their lost children, their love for each other remained undiminished.  Thus did they have joy and happiness in all of their days together.

Though Brandar was King of the Third Realm, he retained his title as Warlord of the Sereghran, though his great wealth had made him equal in power to High King Teukos.  Yet, he viewed Teukos as his superior, and continued to hold Strabos as his liege, and obeyed the former King in all ways, as if Strabos still held the scepter in Sunthakis.  Then Brandar took to heart everything Strabos had to say, and likewise spent much of his wealth aiding the widows and orphans of his Realm.  Therefore, in all of the Lands there were no beggars nor thieves, nor anyone without food nor shelter.  But the People profited so greatly from the charity of these two Lords that the two were much loved, and were spoken of as the most generous of all Men.

Here, once Brandar had put his kingdom in order, and completed the reinforcing of his Towers, and the making of Baeren’s statue, he turned to the treasure within Dragon’s Den Hill; the hoard of the She-Dragon.  And by the spells he obtained from his magical helmet, now called the “Warlord’s Casque”, he removed the evil Dragon’s curse and opened up the Hill, removing the vast wealth, of which he kept but a tithe, and gave a tithe each to his fellow Northrons, and then distributed the rest to the Survivors of the Crusade.  But there was such a great trove that they were made very rich, which did much to renew the Lands and bring about widespread prosperity.  Then Brandar cleansed the den of the Dragon’s foul defilements, and of all traces of evil, and built therein a Hall of Remembrance, as a memorial to the greatest Heroes of the Sereghran’s wars; placing many statues inside.

There were represented the good Knights Bhraghar and Brugjo, and Margos of Baertunas, and also Margos of Cwellan.  And here too were the Captains Denus and Ardour, and the Admirals Jesan and Lutros, and Stanon and Ergon, along with the proud Elf-Lord Lindheron, of whom his people had made their own grand statue and a monument at Linguonon.  Then there were the likenesses of the greatest Wizards, with special places for Calaren and for Palphus.  But there was also a prominent placement for the statue of Duke Medhyos, for whom Strabos wept when the statue was unveiled at the ceremony dedicating the memorial.  And here also was the likeness of the Elf-Lord Turlin of Askondor, for whom many great monuments and statues were erected all across the Southlands by the Lowland Elves.  But of course, there was an outstandingly majestic statue of Aetas in a most important place in the memorial, though there came to be numerous statues of Aetas throughout the Lands, especially upon the Northern Coasts.  But the largest of these was at Baerakis, in the midst of the city, with another nigh as large at Geranost, and one also at Agereis.  Furthermore, upon Dragon’s Den Hill, above the great Memorial Hall, where Brandar had previously placed his pavilion, he built a stupendous temple to the Elden Gods, the Ghieveh, and which was a sight in itself.  Thus, what with this grand Temple and Baeren’s marble statue, and the Memorial Hall, and the wonderful Marsken about the Fortress, Deunomis became widely renowned, praised by the people who lived thereabouts, and always by everyone who came to visit.

Indeed, so amazing were these sites that people began to come from all of the Lands to pay their respects.  And they brought their children to teach them about the sacrifices that had been made to give them liberty, and an unbound future.  So revered then would the Temple become that hordes of pious Sereghran began to make pilgrimages there to pray, and to give honor to the Gods of Old.

Thus did Deunomis prosper.  And the town thereabouts grew into the wondrous city which Brandar had envisioned; yet even more grand.  But when the Temple had been completed, being the last of those wonders to be finished, Brandar left off from building and thereafter spent most of his time traveling in the Lands with Strabos, aiding him in his work of providing for  the widows and orphans and other less fortunate Sereghran.  And, while the People of the Forest called Brandar their “Lord” or “King Brandar”, elsewhere the Sereghran continued to address Brandar as their Warlord.  But Strabos they now called the “Old King of Sunthakis”, and also “Old King Strabos”, or simply “Old Strabos”.  But Strabos did not object.

In those days too Vearta bore to Brandar a son whom Brandar named Brogen, which means “strong of foot”, as it seemed to Brandar that the child had big feet.  And Brandar doted upon his son, teaching him about the Northrons, and their ancient lore, and training him to be noble.  Yet, Vearta afterwards bore to him three more daughters.  And the Warlord and his Consort had joy in their children, conceived in love, so that the whole family were happy for many years.  Neither did Vearta complain that Brandar had never meant to marry her, so making her his Queen, though, in truth, she held the power of a Queen.  And she never once balked at her titles of “Warlord’s Mistress” or “King’s Consort”, so much did she love Brandar.  But Prince Brogen grew up confused by this state of affairs, believing rightly that his mother deserved the title of “Queen of the Third Realm”.  And when he reached his seventeen year he became so upset with Brandar in this matter that it became a source of strife between them; causing Brandar much sorrow.  Therefore, Brandar decreed that Vearta must be known as “Queen of the Forest”, where he ceded to her the entire Forest as her kingdom, to rule as she willed, thus establishing the Fourth Realm of the Sereghran upon Arzultaur.  And he also gave to her half his remaining wealth, which was yet very great.  Further, she had leave to rule apart from Brandar, where she could, if desired, take for herself a husband to be her King.  And Brogen was named the High Prince of both Realms, for he was the Royal Heir within both.  And he was also given the Frith as a Duchy, and therefore made Duke of that portion of the Great Southern Wood over which Brandar held power, for Brogen loved to go hunting in the Frith, and was then quite pleased.  

Thus was the rift between Brandar and Brogen healed.  Yet, the beloved Queen Vearta refused to leave Brandar to go dwell in the Forest; preferring to remain in the Tower of Vortunas.  Yet, next Brandar sent a small army of craftsmen into the Forest to begin building there a castle for his Consort, and which was to be the finest in the lands.  But he also sent another into the Frith, to build there a great fortress for his son, and which was to be the center of his duchy.  Therefore, when ten years had passed, the fortress was complete, and was named “Woodhaven” by Brogen himself, who promptly moved there, and began to rule there.  But a town soon grew up about the fortress, and was called “Brogen’s Town” by the people there.  And they were a joyful lot.  But, in another ten years, the castle in the Forest was also completed, whereupon Brandar and Vearta began to spend much time there.  But already was there a large village near to it which had long since been named “Lumber Town”, as it had been established by woodsmen who gathered lumber from the Forest to sell in all the Lands; much of which, for a while, went into building Vearta’s castle.  And the castle itself was called “Queen’s Castle” by the folk of Lumber Town, and thus was this the name by which it would be known among the Sereghran ever after.

Meanwhile, the other Northrons were doing well, having fathered many more children, and spending the riches they had obtained from Brandar upon them.  Then were the Seven become known as the “Northron Patriarchs”, as Brandar’s countrymen became heads of large clans whose members were called the “Northron Kith”, and by which appellation even their in-laws became known.

Yet, the Seven were no longer called “Newcomers”, for they had been among the Sereghran too long.  And other adventurers had lately come through the Mists from lands to the east over the sea, so that those brave sailors had now become the most recent Newcomers, and were therefore the center of attention wherever they went, just as the Emissaries had been.

In time, Brogen was married and fathered children of his own.  And Brandar and Vearta loved to visit with Brogen, to spend time with their grandchildren, and likewise would Brogen bring his family at times to Queen’s Castle.  But in the fullness of time, Brogen’s offspring grew up and were married, and produced offspring of their own, so that Brandar became the head of a rather large clan of the Kith.

Now, it happens that, in this time of peace, Brandar left his kin for a while, forbidding even Vearta to come with him.  And he had mustered a small army and took with him Sereghran Dwarves skilled at deep digging, and went north to the site of the old Demon’s Castle, where was that monument to the fallen of the Crusade which Brandar had named Ensuronar, meaning Demon’s Bane.  And there his laborers delved beneath the monument to gain access to the caves and tunnels and dank dungeons below.  But forbidding any others from exploring them, and setting his Soldiers to guard the site, he put on his cuirass and casque, while, as ever, wearing his necklace, then girt himself with Beliscaertos and went alone into the depths with naught else but a pack with water and food, along with one lighted torch.

Several days was Brandar in the late Demon’s dungeons; many passages and chambers of which he remembered, so that never long would he become lost within any of them.  And verily did he encounter Durwolc and other vile monsters therein, but easily slew them while suffering not so much as a scratch.  Then, when he was certain that the dungeons were at last free of vermin, he went back to that vault from which he had retrieved Beliscaertos, and in which he had restored his three be-stoned countrymen.  But he discovered that it had not been touched since last he was there.  Then two other hoards did he find, though these were smaller, and held mostly chests filled with coin and jewels.

With that, Brandar returned to the surface and then led his men to those hoards and had the treasures brought out, to the very last coin.  And such a heap did it all make that the men there were simply astounded by it.  Yet, Brandar took to giving lavishly of it to them, laborers and Soldires alike; rewarding them richly, in addition to paying what had been agreed when first hiring them to come with him.  But at length, when all this was done, a great mound of the treasure remained.  And Brandar declared to them:  “This I claim as war-gild for the torture I endured at the hand of Modeus the Cruel.”  And none there were among those men dared who question his claim.

Then Brandar sent Soldiers to rent or buy wagons from townsfolk and villagers in nearby Lands.  And when later these had been filled, of which there were twenty, he sent them covered with a Company of Soldiers to guard each, and took his hoard back to Vortunas, where he stored it within a vault of his own, in the tallest Tower there.  Thus did Brandar become the wealthiest man in all of Arzultaur.

***** 

In the many decades of prosperity which followed the Crusade, the Emissaries often went sailing in Wingaron, taking with them the youngest of the Kith to which they loved to tell the stories of their adventures  --  for the older youths had heard them many times over, while the youngest seemed never to tire of them nor also of the Lore of the Northrons.  And this was a happy time for the Seven.  But one tale was the favorite, as it was with all the youth of Arzultaur, which was the Tell of the Fall of Modeus the Cruel, though Brandar would typically have one of his fellow Emissaries relate it for him while he stood upon the deck play-acting for the children; for he grew to love to see their reactions; at first with tears, then wonder, and next with excitement, and finally with rousing applause.  And with each play, sad memories were replaced with joyous ones.

Upon the end of one of those voyages, ere returning to Vortunas, Brandar visited with the Shipwrights of Agereis, and leaving with them much gold as first payment, he had them begin building a grand new fleet of ships, with each vessel worthy of the longest of voyages.  But the lumber for the ships he would buy himself from the men of Woodhaven, and have it hauled to the Coast at his own expense.  And thereafter, when asked about this effort, even once by Vearta, he would simply say that he desired to add yet another fleet to those which the Serghran already had.  But here and there, he would drop hints that he meant to go some day back through the Mists, and return to Andaria.  Yet, at first, he would make out as if that fateful day was yet far off, though in truth it was quite near.

When Brogen had reached his hundred and fiftieth year as Duke of the Frith, so that he was then one-hundred and seventy-seven years old, Brandar invited his son and all of the other Lords of the Lands to a great feast to be held in Deunomis.  And there, in a solemn ceremony upon Dragon’s Den Hill, before the Temple of the Gods, in the presence of Strabos and his own son, High King Teukos, and also King Naethan, and many other Lords, and with Vearta by his side, Brandar gave to Brogen the Kingship of the Third Realm of Arzultaur.  But while Brandar had worn ever the Warlord’s Casque as the sign of his office, he took from his  vast treasure a proper crown, and kingly robe, and a golden scepter, and gave these to Brogen as emblems of his son’s new station.  Then Brogen knelt before his father.  And rising, he promised to become a good and honorable King.

With that, Brandar turned to those gathered and announced that he intended to sail through the Mists and return to Andaria.  But while this was sad news to all of the Kith and to the Sereghran thereabouts, it was not wholly unexpected, for Brandar had been mentioning this desire for many years, and the fleet that he had commissioned was now complete, by his reckoning; containing over a hundred of the finest ships the Sereghran had ever made.

Three of those ships he had loaded with treasure, each with one-quarter of his wealth, while the remainder he left in the Tower of Vortunas for Brogen.  Of course, Brandar’s fellow Emissaries had long since kenned what Brandar had in mind and were one and all willing to go with him.  Then he promised to return afterwards to Arzultaur, to visit friends and his kin, as often as could be.  So the Warlord’s banquet was not wholly a loss.  What is more, he would take with him his Aefarin, by which he could converse with certain of the Lords of the Lands, and with his son, to whom he gave a new one which Flaven had made, and who personally presented it to Brogen during the ceremony.  And with that everyone applauded, and went then on with the feast, which lasted three days, and the nights between.  But the Sereghran of Deunomis would hold a feast in the same week each year after this, in honor of the Seven, which in later days was celebrated in all of Arzultaur, and called the “Festival of the Emissaries”. 

Soon after Brandar made the announcement about his desire to return through the Mists, he sent a letter requesting the aid of the Loremaster Brakhus in scribing onto scrolls the tongue of the Andarians, and Brandar’s native toungue, and the making of copies to be sent to all of the places of learning of the Sereghran in all four Kingdoms.  And when that was done, Brandar set about having notices posted in all of Arzultaur, seeking people who wished to come with him through the Mists.  These, however, would be required to learn the Andarian toungue, and would also be required to spend time in Agereis, to learn the rudiments of sailing.  But Brandar paid for their schooling with gold sent to all those places of learning, and for the room and board of all who came to be taught, even for the time they must spend learning, so that any who wished to go would be well prepared for the journey, and also for their new lives in Weyilendeh.  

Thus, many a Sereghran seeking adventure went to learn the Andarian tongue, and afterward also to Agereis to acquire the knowledge of sailing, if they were not yet so skilled.  And in this way Brandar was assured that his ships would be manned by worthy folk, which were mostly men.  But he also required this learning of the Kith and Warriors and Followers who would go with him, which were not few in number.  Hence, when the time had come, the people of his fleet, and also many Adventurers who brought ships of their own, were learned in the speech of Andaria, which would be known by many in Weyilendeh, as later would be discovered, for it became the Common Tongue in the Eastern Realms ater the end of the Third Invasion. 

***** 

Brandar chose the day of his going as that day of the year, long ago, in which first he set foot upon Arzultaur.  But the Volunteers would not be with him aboard Wingaron, as they had ships of their own.  And the Seven had each by then large followings of the Kith, and many Mariners and Soldiers and Brigadiers, along with other Sereghran who vowed, as the Volunteers had done, to follow Brandar whither so ever he would lead them.  But besides these folk, there were many Sereghran with adventurous spirits who wished to see the world beyond the Mists, though intending to return once their adventuring was done.  Thus would Brandar be sailing with so many followers that he went westward with a mighty armada, involving many more ships than those which he owned.  So, he feared not passing again through the Mists, nor meeting with sea-serpents, nor any other creatures of the Deep.  And while Brandar regretted having to part with Vearta, who refused to go with him, he also knew that he would miss Brogen and his many other descendents who remained in Arzultaur.  But he was resolved nonetheless, and sailed away; feeling that this is what a Dunjilarian Chieftain must do, to forget not from whence he had come.  But he was also resolved, being enabled by the great wealth he had won, to go and fulfill his long-held desire to establish a kingdom for the Northron People upon their ancestral land of Rillguman.

Upon the appointed day, with the Six already aboard their ships, Brandar stood upon the dock and tearfully said his goodbyes to Strabos, and to all of his friends and family who had come to see him off.  Then Brandar said to Brogen:  “Now is the time where the father must leave the son to live his own life.  And mayhap we shall not meet again in flesh.  But alas, that is the way of things in the world beyond the Mists, for all events beyond are subject to happenstance, if not the will of the Gods.  Thus, I depart to leave you here to carry on my legacy.  Yet, I foretell that all of the Sereghran shall someday know such uncertainty, when the Mists have gone, and Arzultaur is no longer hidden.

“Therefore, do not think this is an ending.  Nay, take up your crown and make of this a new beginning!  Do not the people deserve no less than to flourish and be happy, and to be led with compassion?  Let that be your own legacy, my son.  To be a good King, in truth.  And to be kind to your people, and thus loved by them in return.”

With that Brandar hugged his dear son, and kissed him on the forehead, saying:  “Farewell, my son.  And may the Gods be with you.”  Then Brogen said:  “And you.”  But no more could Brogen say due to the tears streaming down his cheeks.

At last Brandar faced Vearta, his love among the Sereghran.  And long did they embrace without a word, for each knew well the other’s heart.  But Brandar finally pulled away and boarded Wingaron, and waved long but only once as the ship sailed away.

Upon that dock stood Vearta and Brogen and Strabos, and the Loremaster Brakhus with the other two Kings, and many other Lords besides.  And all of them were shedding deeply-felt tears.  But after most had gone their way whence the last of the ships had disappeared over the horizon, there stood Vearta and Brogen with Strabos, gazing northwest long into the deepening night, until Strabos suggested that they retire.

Vearta and Brogen took up their rule over the Western Lands; he as King of the Third Realm and she as Queen of the Forest.  And while Brogen continued to father children, Vearta never married, and bore no more offspring.  But she released herself of her sorrows by taking up causes of charity.  Thus did she console herself, in the end, and became happy once more.  And her folk loved her very much, which was of great comfort.  Then Brogen became a just and mighty King, being also Lord over all of the Last Frontier, at length riding the Mountians of the remaining monsters of Arzultaur, and so adding those heights and all of the western coast to his realm.


The Adventures of Brandar Odaron

Book 1:  The Hidden Continent

Afterword

It is written that the Enchanted Mists took away one-hundred and twenty-two years of the world outside when Brandar and the Six Volunteers first came through those mystic clouds and arrived at the Hidden Continent.  Then the Seven spent two-hundred and eighty years with the Sereghran.  Yet, they determined that but one-hundred and thirteen years were taken from them by the Mists upon their return.

Great was Brandar’s armada of ships.  And while he lost three vessels to the Mists, he came through them with the rest of his folk, though that was no small task.  However, upon coming to Dolgondil, there a portion of his Armada remained to start a colony of their own while Brandar led the remainder of his Followers to the island of Ghevelieze, from whence the Seven first set sail upon Brandar’s Quest.

On this return voyage Brandar cut off his beard and hair, and kept them close-cropped ever after.  Yet, while he appeared old due to his imprisonment in the dungeons of Modeus, he remained vigorous and with a mind more wise than all other Men.

Certain island Elves remembered the Seven, as these had been among those who said the Emissaries would never be seen again.  But here arrived the self-same Northrons healthy and whole, and kingly.  What is more, the Emissaries had brought with them kin from foreign lands and a large following of the people of those lands.  And the Elves and Men of Ghevelieze were amazed at Brandar and his folk, whom they named “People of the Mists”, for these new strangers were more magical than they, yet paid gladly their way so that the Islanders desired to remain on good terms with them, and also profited much from their generosity, as the newcomers' ships were in need of supplies, while also many other goods and keepsakes were obtained from island merchants.

Thus did the Elves and Men of the isle welcome the People of the Mists, and also gave to them great honor; sending messengers far and wide with news of the return of a Hero King from far Arzultaur, indeed the long-lost High-Chieftain of the Dunjilarians of Andaria, Brandar Odaron, and of his host of wealthy and magical Followers.  So it was that the news reached the ears of Tingor the Eld, who waited anxiously to welcome Brandar home, knowing that Brandar must pass through his lands on the way to Andaria; for he had many questions about the Hidden Continent.

Naturally, all the Elves had questions concerning the foreigners’ long history, being most especially interested in the Tainezar, as ancient Elven scrolls spoke of these, the Elve’s Elden Gods, and mentioned the Hidden Continent itself.  Consequently, the Elves were thrilled with the Sereghran and the Sereghran’s reciting the deeds of their forebears.  Merrily, therefore, did the Elves answer Brandar’s own questions, which is how the Emissaries learned that Andaria was once again at war with MorLome.

The Long Siege through which the Seven had set forth from Andaria was indeed ended more than five-hundred years apast, and Andaria had peace for most of that time.  Yet, the Sorcerer had rebuilt his strength in the West and launched then a Fourth Invasion, so that Andaria was now surrounded by great armies of Durwolc much as before.  Therefore, the Elves and Men of the isle had been preparing to send armies to aid the hapless Andarians; deeming that Andaria could not prevail, being so isolated from the Eastlands, and thus that all of the Free Eastern Realms were threatened.  But once they beheld the magical nature and the hardiness of Brandar and his Followers they held back, so as to await word of Brandar’s fate, whence Brandar declared his intention to go swiftly himself as soon as may be.

The news of the Invasion infuriated Brandar.  And he set sail for the Coast of Eastwold, saying:  “Great monsters of the Deep I have confronted, and mighty Dragons have I slain, and thrown down the deadliest Demon the world has ever known.  Yet, here again has come that trickster from Kaivar, a death-filled land upon which no decent man would set foot.  Would that we had returned long ago and wrought then his doom.”  And loudly he said to those adventurers aboard ships which had remained in his following:  “If adventure you seek, then follow me, and adventure you shall have!  Yea, a belly full, like as not!  And doubt not also that you shall one and all become sick of it, ere the end.  For we go to wars not unlike the Wars of the Frontiers upon Arzultaur.  Therefore, follow me now and rest assured that some of you shall not return home.  So, here do I free you, to do as you will, and go east or west or where ’ere it be that your hearts now lead.  And truly do I wish you good fortune.  But decide here and now, for I shall wield my sword in defense of the land of my birth.  And there shall I do such harm to the Sorcerer that never again may he rise to make war upon my countrymen.”

With that a number of the Adventurers wished to turn aside but agreed to wait until they had reached the mainland to make a decision.  Then Brandar led his armada to Sealoam, where he obtained horses and wagons, which were many, and from there led his “Company”, as large as a small army, westward over land.  But the adventurers there remained aboard their ships, at first seeking work fighting pirates, yet later sailing altogether to attack the pirate’s own coast of Fehvahr.  Yet, that is another tale.  

And while passing through Eastwold, Brandar was met by Tingor the Eld, who remembered well the Emissaries, and was astounded at their return.  But Tingor had himself been making ready to ride forth to Andaria with an army of his own, though he sent now his forces behind Brandar’s Company; kenning that the Brandar and his Sereghran could not be defeated, and also foretelling that there would be no foes able to stand against such a host.

The return of the Emissaries signaled the end of the Fourth Invasion, in which Brandar and his Followers were responsible for routing the enemy, and drove the Durwolc with such slaughter that few survived to make report to MorLome.  Thus did Brandar save Andaria at that time; flying at the fore of his Company with no small number of Followers who likewise possessed the magic of flight.  And in short order, above the city of Romin, they slew the greatest of winged monsters, and many another flying thing, until the surviving monsters flew while the Sereghran upon land swept the enemy before them like a tsunami of bright steel flooding a darkened but tumultuous land.

Indeed, so magical and fell were the Sereghran that they lost none of their own to the enemy in that effort.  And thereafter the Northron’s Brands were deemed the most powerful weapons in all the wide world at that time.  Happily were they then counted among the Palaklar; and thus were the swords named by the Andarians the “Magic Seven”.  And they remained the mightiest of the Palaklar until the coming of the long prophesied Crystal Four to the Southmarch during the fifth and Final Invasion.

Few there were in Romin who remembered the Emissaries.  I, Maneldor, was one; for I was busy defending the city upon their return.  And they lifted a great burden from my shoulders by defeating the creatures of the airs.  Glad was my heart, and with great joy I even wept upon greeting them.

But Brandar stayed only a brief while in the city, where he and his Followers gave much needed aid to the surviving Andarians.  But then he led his great Company west, together with a rather large portion of the surviving Northrons of Andaria, along with many folk of mixed blood.  And he took them to Rillguman, the Land of Three Rivers, and built there towns and villages, and trading-posts, while driving all evil things far away; cleansing the country thereby.  Thus, due to the years of peace which followed, the people there prospered, and grew great in number.  

Then Brandar built there a city on the site of Itsgarin; keeping that name.  But he renamed the country Odherudor, which means The Land of Lord Odar, in honor of Odar the Old, though his People continued also to refer to themselves as Rillgumans, else they used the ancient names of their Tribes; Dunjilarians, Bankari, or Forchar; for Brandar returned to the Tribes their lands by the three rivers; Dunjiliaria, Bankaria, and Forcharia.

It happens, however, that Brandar and his folk prospered in Odherudor for less than one-hundred years of the Suns, at which the Sorcerer MorLome sent his Final Invasion, where both the Andarians and the Rillgumans came close to their ever-lasting doom, despite their magicks.  And while the Rillgumans fought to defend Odherudor, the Andarians were once again surrounded upon all sides, and came to the very brink of annihilation.  But there was nothing Brandar could do to help them, himself being besieged at Itsgarin.

Then came Andarian adventurers from the South who had been sent to spy upon the Kulahnar.  And they returned with the mighty Crystal Four, in fulfillment of prophesy; saving Andaria at last, and going on to aid the Rillgumans in defeating the enemy in Odherudor.  Yet, while the coming of the Crystal Four to the Southmarch was hailed as the salvation of Andaria in those days, it happens that it would have been all to no avail if Brandar and had not drawn a third of MorLome’s forces away to Odherudor.   Elsewise, the Andarians would surely have been defeated, so that those Adventurers would have come in time only to slay Durwolc reveling in the ruins.  Thus were Brandar and his people later given great honor by the Andarians.  And the peace to come was to remain for many generations of Men.

In the end, while the Final Invasion was crushed, MorLome yet held power in the West, and most certainly would have come again, and again, until his victory over all of Weyilendeh was at last assured.  But the Sorcerer was destroyed in the end, ere he could realize his designs, though not by the hand of a man, for a Warrior Maiden, one of the Wielders of the Crystal Four, slew him upon a daring venture into his realm, in which the Emissaries also lent took part.  But that is a tale of its own.

Here ends Book 1 in the Adventures of Brandar Odaron.  Another tome reveals the details of Brandar’s return to Andaria and the role he played in bringing an end to the Fourth Invasion, and thereafter his founding of Odherudor.  This is followed by yet another tome relating Brandar’s role in the Final Invasion, and then in the fall of MorLome.

Full accounts of Brandar’s adventures may be found in the Chronicles of Andaria at the city of Romin.  But the name Andaria would in later days would replace the name of the continent of Weyilendeh, as Andaria became the greatest Kingdom of Men in that era to be called the First Age of Men, long ere the rise of far Arzultaur whence the Enchanted Mists had at last disappeared.


The Adventures of Brandar Odaron

Book 1:  The Hidden Continent

Appendix A              The Seven Northron Emissaries

Brandar Odaron             

Descendent of Odar the Old of Rillguman.  Captain of Westmarch Rangers of Andaria.  Dunjilarian High Chieftan and Honorary King of the Northrons of Andaria.  Slayer of a winged dragon named Bitlawan, in the Westmarch of Andaria.  Leader of the Seven Northron Emissaries.  Bearer of the Pearl of Giant-Strength, of Maneldor’s Gems.  Hero of the Mists.  Warlord to the Sereghran of Arzultaur.  Holder of an Aefarin.  Ruler of the Third Realm and called “King of the Forest” in Arzultaur.  Wielder of Beliscaertos; greatest of the Magic Seven of the Palaklar.  The Founder of Odherudor.  Bane of Evil Dragons.  Demon Slayer.  Widely acknowledged as the greatest adventurer in the AforeTime of Men.  Tall, blonde, handsome, Nordic type; very athletic, master of empty-hand martial arts, master swordsman, intelligent and learned; a natural leader.

Alak Bakhas

Dunjilarian Northron and 2nd cousin of Brandar.  Second in Command of the Seven Northron Emissaries.  Hero of the Westmarch Rangers of Andaria; promoted to Royal High Captain after assisting Brandar in the slaying of the winged Dragon Bitlawan in the Westmarch.  Bearer of the Diamond of Clear Sight, of Maneldor’s Gems.  Called “Keen-Eyed Alak”, but also “The Worry Wart”, among the Emissaries.  Errant General of Frontier Warriors of Arzultaur.  Wielder of Bhagharak, of the Magic Seven of the Palaklar.  Tall, blonde, handsome, Nordic type; very athletic, and a master swordsman.

Daram Staendor

Dinjilarian Northron, and a cousin of Brandar.  Third in Command of the Emissaries.  Sergeant in the Westmarch Rangers; promoted to Royal Guardsman after assisting Brandar in the slaying of the winged Dragon Bitlawan in the Westmarch.  Bearer of the Red Ruby of Flame, of Maneldor’s Gems.  Errant General of Frontier Warriors of Arzultaur.  Wielder of Bleikaran, of the Magic Seven of the Palaklar.  Tall, blonde, Nordic type; fiery spirit, but called also “Daram the Doubter” among the Emissareies.

Erek Laiklond

Bankari Northron.  High Prince of the Bankari of Andaria.  Only one year older than Brandar.  Hero of the Westmarch Rangers.  Fourth in Command of the Seven Northron Emissaries.  Bearer of the Emerald of Healing, of Maneldor’s Gems.  Errant General of Frontier Warriors of Arzultaur.  Wielder of Bhargillos, of the Magic Seven of the Palaklar.  Tall, red haired, atheletic, and a great fighter, but called the “Complainer” among the Emissaries.

Khalen Baristir

Bankari Northron.  Master-At-Arms in the Southmarch of Andaria, then Instructor of Recruits in the Westmarch.  One of Brandar’s Teachers.  Master of all hand-held weapons.  Fifth in Command of the Seven Emissaries.  Bearer of the Amethyst of Speed, of Maneldor’s Gems.  Errant General of Frontier Warriors of Arzultaur.  Wielder of Blarafulon, of the Magic Seven of the Palaklar.  Medium height, red-haired but bald-headed, with highly freckled skin.  Eldest of the Emissaries, but very agile by nature, and second only to Brandar in fighting skills.

Rosth Perestha

Frochakar Northron.  Hero of the Southmarch of Andaria, then First Lieutenant in Royal Cavalry at Romin.  Sixth in Command of the Emissaries.  Bearer of the Opal of Sunlight, of Maneldor’s Gems.  Errant General of Frontier Warriors of Arzultaur.  Wielder of Bheflados, of the Magic Seven of the Palaklar.  Short of stature, dark haired; deceptively ordinary appearance, but an extremely capable fighter; called “Easy-Going Rosth” among the Emissaries.

Tomas Loksom

Forchakar Northron.  A Scout and Hunter, and then Hero of the Westmarch Rangers.  Seventh and thus last in rank among the Seven Northron Emissaries, but later rose to the fore.  Bearer of the Blue Jade of Lightening, of Maneldor’s Gems.  Came at length to outrank all but Brandar among the Emissaries, as Commander General of Frontier Warriors of Arzultaur.  Wielder of Bheleuwal, of the Magic Seven of the Palaklar.  Medium height, brown hair, stout build; swift to act at need, but otherwise calm and friendly; called “Tomas the Wise” among the Emissaries.  


The Adventures of Brandar Odaron

Book 1:  The Hidden Continent 

Appendix B              The Magic Seven of the Palaklar

The Magic Seven are the powerful swords of the Seven Northron Emissaries originating as plain but high-quality hand-and-half long-swords of Andarian steel which the Emissaries carried with them to Arzultaur but which were remade and enchanted by order of High King Strabos of Sunthakis, in Arzultaur, and were there engraved with runes and symbols from tip to pommel, including the names of the sword and its owner on each side of each blade in the Arzurian tongue.  The swords are otherwise identical; similar to a European knight’s sword of the 1300s, but with a hilt half again longer, yet keeping the simple cross-guard and the disk-like pommel.  Therefore, the blade is double-edged with a single ridge, no blood-groove, and largely retains the same width for most of its length; beginning to taper a few inches from the tip.  The sword is approximately 40 inches in length overall, with an 8-inch grip (from guard to pommel) and a 30-inch blade.  The grip is of engraved steel, unwrapped, and the finish is burnished steel, silvery in color, but without mirror-like or chrome-like reflectivity, although their magicks make them glow with a silvery light.

The Sereghran referred to these swords only as the Northron’s Brands, but the Andarians counted them among the Palaklar after the Northrons returned to Andaria, and named them the Magic Seven.  These were among the most powerful weapons in the world until the discovery of the Crystal Four. 

The magical powers common to all of the Magic Seven are as follows.  All magic is negate impervious, and does not weaken with age or usage.  The blade emits a flash upon being drawn, which temporarily blinds all evil-aligned within line of sight to 50 paces (~ 125 feet), and also constantly glows with a visible silvery aura.   The sword never rusts, is indestructible, and remains eternally sharp.  It also makes its wielder indestructible with constant touch to the grip, and protects the wielder from all spell-magic (but no other magic, and not the space around the wielder), with constant touch.  Will shoot a lightning-bolt by verbal command while holding the grip, giving explosive impact across six inches diameter on any solid target to a distance of 880 paces in line of sight.  Will also shoot ball-lightning by verbal command while holding the grip, with explosive impact across three feet diameter, to a distance of 90 yards in line of sight.  Shoots a lightning blast by verbal command while holding the grip, with explosive impact across twelve feet diameter to a distance of 60 paces.  Produces a lightning-lance to nine feet from the hilt by verbal command, constant until canceled by verbal command, and which does total damage to area of contact (similar to a Star Wars light saber, but is a rod of electrical energy, rather than laser light).  Will emit the blinding flash at any time while drawn, upon verbal command, with same result (does not blind good-aligned or neutral viewers).  Has holy magic constant; imparting deadly pain upon touch to any part of the sword touched by any evil-aligned human, fleshly creature, or physical form of spirit entity; causing death with constant touch within minutes (does no harm to good or neutral aligned).  Is partially weightless, constant, with weight only one-third of normal steel. 

The Magic Seven also have extra powers.  Brandar’s sword, Beliscaertos, meaning "Mighty Sword", but called also the “Sword of the Quest”, cannot be forced from the wielder’s grasp by any physical strike to the sword or to the wielder (but can be released at any time, including absent-mindedly, accidentally, etc.).  It can transport the wielder by verbal command while holding the hilt, to any location within the wielder’s line of sight (but will not allow transport into a solid destination).  The blade cleaves all ordinary metals not protected by magic, and will emit a destructive blast of mystic energy by verbal command while holding the grip, dispersed conically to a total diameter of 24 hand-spans at a distance of 30 paces.  This is the most destructive power of all of the Magic Seven, and will completely disintegrate, explode, or otherwise disrupt any target of any composition not protected by magic.

Tomas’ sword, Bheleuwal, meaning “Blast of Burning Might”, cannot be forced from the wielder’s grasp by any physical strike to the sword or to the wielder (but can be released by the wielder at any time, including absent-mindedly, accidentally, etc.).  It will shoot a fireball to 220 paces (one furlong), by verbal command while holding the grip, giving explosive impact across three feet diameter of the target.  Will also shoot a flame-spear, by verbal command while holding the grip, to 220 paces, giving explosive impact across 3 inches in diameter of the target, penetrating to a maximum depth of 6 feet into flesh, 3 feet into wood, 1 foot into iron or ordinary steel, and 6 inches into stone.  This sword will also cleave all ordinary metals not protected by magic.

Alak’s sword, Bhagharak, meaning “Sword of Winter’s Breath”, shoots a frost-blast to 60 paces, by verbal command while holding the grip, freezing instantly on impact up to 24 cubic feet of the target, or encasing in a block of ice any smaller target.

Daram’s sword, Bleikaran, meaning “Sword of Mysticism”, shoots an invisible spear, by verbal command while holding the grip, to 220 paces, giving a 3-inch hole 3 feet deep into any target not protected by magic.  And the invisible spear cannot be removed.

Erek’s sword, Bharghillos, meaning “Sword of Light”, will emit a beam of hot sunlight to 110 paces (half a furlong), by verbal command while holding the grip, destroying 6 inches diameter to 1 foot depth into any target not protected by magic.  Especially deadly to monsters who cannot abide sunlight (Vampires, most Trolls, etc.).

Khalen’s sword, Blarafulon, meaning “Sword of Devestation”, causes a magical explosion in line of sight out to 220 paces by verbal command while holding the grip, completely destroying 3 cubic feet of any target material not protected by magic. 

Rosth’s sword, Bheflados, meaning “Sword of Magic Force”, sends a burst of energy to 1320 feet (two furlongs) by verbal command while holding the hilt, exploding on impact; destroying 6 cubic feet of any target material not protected by magic.

Of course, the scabbards of the Magic Seven are magical, as well; all the original scabbards but remade with silver cladding, so that each was engraved the same as the blade it holds.  They are designed to prevent accidental harm from the bare blade, and to keep non-constant powers from being activated even if a word of command is spoken.  Furthermore, the scabbard keeps the magic of its sword and itself from being detectable while the sword is sheathed.  And all the scabbards are indestructible, while their magicks are impervious to negation.  

Note:  1 furlong  =  1/8 mile  =  220 paces (yards)  =  660 feet.

 

The Adventures of Brandar Odaron

Book 1:  The Hidden Continent 

Appendix C              Maneldor’s Gems             

The Seven Northron Emissaries were given magic necklaces by Maneldor the Wizard.  Each necklace involved the same kind of fine silver chain with no hasp, each with a different precious gem.  The necklaces are indestructible and their magic cannot be negated, though their powers deplete with prolonged use.  And the magic cannot normally be detected when the gem is not active.  Also, each gem holds the power of a sister when it is within 600 yards of that sister, regardless of intervening materials. Different words are spoken to activate or deactivate a given power, but only while the necklace is being worn, though all nearby wearers can also activate that power.

The Emissaries named the necklaces “The Wizard’s Gifts”, and the gems they called “The Wizard’s Gems”, though they were also called the “Gemstones of the Northron Emissaries”.

Brandar wears the Pearl of Giant-Strength, which imparts the strength of a fifty-foot-tall Giant; making him stronger than all Esaerehn Giants who are not that tall.  Alak wears the Diamond of Clear Sight, which gives far-sightedness, and the ability to see through smoke, fog, night, water, and in caves, caverns, and dungeons.  Daram wears the Red Ruby of Fire-Breath, which gives blasts of fire from the mouth, igniting all wood, melting metals, and heating stone.  Erek wears the Emerald of Healing, rapidly healing any wound to the wearer, or to any non-wearer upon which a wearer lays his hand and speaks the proper secret word.  Khalen wears the Amethyst of Swiftness, giving vastly superior dexterity, athleticism, and prolonged endurance, the reflexes of a mongoose, and enhanced speed at running.  Rosth wears the Opal of Light, which allows for the shooting of sunbeams from the eyes, destroying all materials, and killing all monsters who cannot abide sunlight.  Tomas wears the Blue Jade of Lightning, by which bolts of lightning can be sent from an outstretched fingertip, destroying all non-magical materials.

Starting with their braving of the enemy's ranks during the Third Invasion, in which mission the gemstones played a vital role, the Emissaries wore these necklaces for all the rest of their days, and passed them down as some of the most precious heirlooms of each of their Royal Houses.